Cute Fuzzy Meow

July 29, 2010

Profession Perks

Filed under: Newblett — K'vn @ 2:53 pm

It seems that lately I get a lot of questions about professions, things along the lines of “Hey, I’m playing a ____, what are the best professions for that class?” While I would always encourage you to play whatever profession you find most enjoyable, I realized that I didn’t know of an easy place to see an overview of each profession and what perks it provides. While some of them are obvious, sometimes the real benefits don’t show up until later levels. I’ve tried to compile a list that is comprehensive enough to be useful, but without including every single detail of each profession so there are too many details. I haven’t included gathering professions because they are fairly simple, but I may add them later. For the time being, skinning = crit, herbalism = self heal-over-time, and mining = more health. I hope this helps people out!

Alchemy

Description: Use herbs to create potions, elixirs, and flasks. Also, transmute metals and elementals into different types.
Specializations: Potion, Elixir, or Transmute master. Grants a random chance to create more of that type of item, up to 5 extra. It’s a random chance to happen, not garaunteed.
Quirks: For many Northrend recipes you have to use Northrend Alchemy Research on a 3 day timer. Some recipes from the Burning Crusade aura you learn by making other potions, and some transmutes you can only learn by transmuting Saronite into Titanium.
Passive Perk: Mixology: Increase the effect and duration of flasks and elixirs. So your passive benefit is based on what flask or elixirs you use. Most raiders use flasks, so usually this will be spell power, health, or attack power.
Other Perks: Alchemist Stones (Mighty, Mercurial, Indstructible) provide +40% effect on health and mana potions, but only if you have one equipped. Endless Healing Potion and Endless Mana Potion are infinite use Bind on Pickup potions. Also, Flask of the North is usable in Arenas (unlike most flasks/elixirs) and is infinite use, so you can use it for a boost while soloing!
Making Money: At 450 Alchemy you can take Eternals plus rare gems and transmute them into epic gems. You can also transmute “Diamonds” — uncut meta gems. Elixirs, Potions, and Flasks all sell well, too.
Interactions With Other Professions: At low levels, leatherworking requires Shadow Oil and other alchemy-created potions and elixirs. Oily Blackmouth, Firefin Snapper, Glassfin Minnow, and Pygmy Suckerfish from Fishing are used to create various oils. Herbalism provides the herbs used for Alchemy. Mining provides the metals you can transmute. Jewelcrafting uses the gems you transmute like epic gems and meta diamonds.
Fun Items: Pygmy Oil, if you drink about 7-10, turns you into a Voodoo Gnome. You can learn the recipe for Gurubashi Mojo Madness from the stones at the Edge of Madness in Zul’gurub, then use the Mojo to summon a boss. The bosses cycle each summoning.
Classes/Roles: All. As long as the flask or elixirs you use are your best stats, it’s ideal. As most flasks are attack power, stamina, spell power, or mana regen you will usually have sub-optimal effects.

Inscription

Description: Scribes can mill stacks of 5 of a type of herb into pigments that they turn into inks. Then they take these inks and create glyphs, scrolls, offhands, and Darkmoon Faire cards.
Specializations: NONE.
Quirks: Except for three purchasable techniques and one drop, most of what you learn comes from Minor Inscription Research, Major Inscription Research, and the world drop Book of Glyph Mastery. Inscription Research is on a 20 hour cooldown.
Passive Perk: Master’s Inscription of the Axe, Crag, Pinnacle, and Storm. You can also trade Ink of the Sea (common lv 70 ink) for any lower level ink, or trade 10 for the uncommon Snowfall Ink.
Other Perks: Scrolls of Recall allow you to return to your hearth just by using a scroll!
Making Money: You can sell Glyphs, Offhands, Darkmoon Faire Cards (or complete decks and sell the trinkets from them), and Runescrolls. Runescrolls of Fortitude cast a slightly weaker version of Power Word: Fortitude on the entire raid and can be sold to anyone. Glyphs are dirt cheap, but the market takes some time to learn how to adapt to.
Interactions With Other Professions: Enchanters love Armor Vellum and Weapon Vellum. When you cast something like Enchant Weapon – Spellpower on a Weapon Vellum you get Scroll of Enchant Weapon – Spellpower, which you can then sell on the auction house or mail to other characters.
Fun Items: Rituals of the New Moon is a book you can learn to make by finding the Technique from the Silverbrook Villagers, Trappers, Defenders, and Hunters in the Grizzly Hills. Upon creation it random chooses a wolf colour and each time you use it it makes you that colour. Also, for a good time, try using Scrolls of Recall that you are too high-levelled for just to see where they teleport you to.
Classes/Roles: Any, as long as the Master’s Inscriptions work with your statistics. So not ideal for everyone. Also, Scrolls of Recall are less useful for a mage (teleport) and shaman (Astrall Recall).

Leatherworking

Description: Leatherworkers create leather and mail armor along with armor kiits. Most physical dps and tank cloaks are also made by Leatherworkers. Also makes a few normal bags (not as many as Tailoring), the 32-slot Inscription Bag, the 28-slot Leather Bag, the 32-slot Mining Bag, and quivers/ammo pouches.
Specializations: Tribal, Elemental, and Dragonscale. These used to dictate some special patterns you could learn. Most of the Bind on Equip gear has had its specialization requirement removed and in Cataclysm these specializations are going away.
Quirks: There are many types of leathers and scales which are required. Also, you can convert some leather up. Several scraps make a light leather, several of those make a medium, then heavy, then thick, then finally Rugged. In Outlands, Knothide Scraps become Knothide Leather, and Knothide Leather becomes Heavy Knothide Leather. In Northrend, Borean Scraps become Borean Leather which become Heavy Borean Leather.
Passive Perk: Fur Linings are super-powered wrist enchants for Attack Power, Spell Power, Stamina, or resists.
Other Perks: Nerubian Leg Reinforcements and Jormungar Leg Reinforcements are physical dps and tank leg enchants that are the same as the epic crafted Leg Armor Kits but are self-only and incredibly cheap.
Making Money: Drums of the Wild are not Bind on Pickup, have 50 charges, and cast a weaker version of Gift of the Wild on the raid. Drums of Forgotten Kings are the same but with a weaker version of Blessing of Kings. Icescale Leg Armor, Earthen Leg Armor, and Frosthide Leg Armor can be sold to other people.
Interactions With Other Professions: Skinning provides the leather used in almost all Leatherworking recipes, and Leatherworkers create Trapper’s Traveling Packs (28-slot Leatherworking Bag) for skinners to put leather in. Iron Buckles are made by Blacksmiths and are used in many low-level leatherworking recipes. Alchemy provides some agility elixirs and shadow oils used in Leatherworking. Most items created by leatherworkers can be disenchanted by an enchanter. Leatherworkers make Pack of Endless Pockets (32-slot Inscription Bag) for Inscriptionists. Leatherworkers make Mammoth Mining Bags for Miners.
Fun Items: Leatherworkers can learn to make Gordok Ogre Suites to allow players to transform into black ogres if they complete the quest in Dire Maul North.
Classes/Roles: All, though stamina, spell power, and attack power is probably less than optimal for most classes.

Blacksmithing

Description: Blacksmiths use metal bars and stone to create mail and plate armor and weapons. Also creates shield spikes and weapon chains.
Specializations: Armorsmith and Weaponsmith, with Weaponsmith also having Mace, Sword, and Axe specializations. They are all going away for Cataclysm.
Quirks: Sharpening and Weightstones do not work on items above item level 165. Specializing is essentially worthless right now.
Passive Perk: Socket Bracer and Socket Gloves allow you to add one socket to your gloves and bracers. This socket is a prismatic socket, so whatever gem you put into it will automatically match it. If the item has no sockets before you add one, and therefore no socket bonus, a socket bonus is not added by using this spell.
Other Perks: None.
Making Money: Beyond the gear and weapons, you can make a good amount of money sell shield spikes and weapon chains. Also, every time anyone gets a new belt they need a Blacksmith to make them an Eternal Belt Buckle to add a socket to their belt.
Interactions With Other Professions: Mining provides the metal and stone used by Blacksmithing. Blacksmithing makes Iron Buckles used by low-levelled Leatherworkers. Jewelcrafters can prospect ore to get gems used by Blacksmiths. Jewelcrafters also create the gems you put in those sockets you add to your gear. Enchanters use the Metal Rods created by Blacksmiths to create their enchanting rods.
Fun Items: Not many, but there’s always the Kittenblade (Lionheart Blade). It has the vague shape of a kitten, but you can upgrade it several times to create the Puppyslaer (Lionheart Executioner.)
Classes/Roles: Everyone! You can find a gem for almost any stat and most combination of two stats, so adding sockets to gear makes this one of the very best professions for everyone.

Jewelcrafting

Description: Jewelcrafters make necklaces, rings, and cut gems for use in socketed gear. Jewelcrafters also learn the prospect ability, which destroys 5 of a type of ore to generate gems. Does not work on all ores.
Specializations: None!
Quirks: To learn your Northrend patterns you are forced to do dailies to get Dalaran Jewelcrafter’s Tokens, then you spend those on the recipes you want to learn. On a 20 hour cooldown a Jewelcrafter can make an Icy Prism which can contain all sorts of rare to epic gems.
Passive Perk: Dragon’s Eyes (Cataclysm: Chimaera’s Eyes) are special gems. You are only allowed to have three of them, but they are super powered versions of red gems.
Other Perks: Jewelcrafters can create special trinkets that are good starting gear.
Making Money: Gems sell well, and prospecting is a great way to get them. You can also sometimes sell cut gems for more than uncut gems. Some necklaces and rings also sell.
Interactions With Other Professions: Tailors create Bag of Jewels 24 slot Gem bags. Blacksmiths require gems for their “Add Socket” abilities. Blacksmiths and Engineers need gems, and Jewelcrafters can use the Prospect ability to get them. Alchemists can take a rare Northrend gem, combine it with a 20 hour cooldown and some eternals, and create an epic Northrend gem. They can also combine elementals and uncommon gems to create uncut meta diamonds.
Fun Items: The Jewelcrafting trinkets summon a metallic or gem small companion pet when you use them!
Classes/Roles: Everyone, this is probably the best profession for most classes as you basically pick your stat bonuses.

Enchanting

Description: Enchanters destroy uncommon, rare, and epic items to create dust, essences, and shards using the Disenchant Ability. Then they add enchants to weapons, cloaks, chest pieces, wrists, gloves, boots, and rings.
Specializations: None.
Quirks: Mana Oils only work on certain items, and do not work on heirlooms nor level 80 gear.
Passive Perk: Enchant Ring Assault, Greater Spellpower, and Stamina.
Other Perks: None.
Making Money: By putting enchants on weapon and armor vellums you can sell them on the auction house to make money.
Interactions With Other Professions: Tailors can create Mysterious Bags (32-slot Enchanting Bag) for Enchanters to put their materials in. Some professions like tailoring and leatherworking can use some enchanting materials in their recipes. Enchant Gloves – Gatherer adds +5 to Herbalism, Mining, and Skinning and works. Enchant Gloves – Angler provides +5 Fishing to gloves for Fishing.
Fun Items: For a very enjoyable experience levelling up herbalism, try combining Enchant Gloves – Advanced Herbalism on a pair of Herbalist’s Gloves for +10 Herbalism to any class that can wear leather. Toss it in a Tauren with their herbalism racial for some very easy flower-picking.
Classes/Roles: All roles, but with the only options being spell power, stamina, and attack power this is probably not ideal for any of those.

Tailoring

Description: Tailors use cloth which drops from humanoids and the undead to create cloth items, shirts, cloaks, bags, and flying carpets.
Specializations: Moonshroud, Ebonshroud, and Spellfire. Talk to the trainers in Lower City, Shattrath to specialize when you have the appropriate skill. While all tailors can create the Shadow, Holy, and Spell clothes, when you create the cloth that matches your specialization it creates two per cast instead of one.
Quirks: In Northrend you can talk to the trainer to learn Northern Cloth Scavenging, a passive ability which causes humanoids to drop more cloth for you. In a group, after someone loots a body, sometimes you will then be able to loot extra cloth off of it. Only works on humanoids and undead who drop Frostweave Cloth.
Passive Perk: Swordguard Embroidery, Lightweave Embroidery, and Darkglow Embroidery. Lackluster, but they exist!
Other Perks: You can add cheap epic leg enchants for healers and casters to your own pants at the cost of just a thread with Sanctified Spellthread and Master’s Spellthread. You can also make Flying Carpet mounts for yourself. Note that if you drop Tailoring the mount stays in your spell book and counts for achievements but you will be unable to cast it.
Making Money: While some cloth gear sells, the specialty cloth and bags usually sell. Glacial Bags are in high demand as the only crafted 22 slot bag. You can also create Sapphire Spellthread and Brilliant Spellthread to sell to casters and healers. The highest warlock soul shard bag, the Abyssal Bag, is made by Tailors, also.
Interactions With Other Professions: Tailors can make many specialty bags for professions, including the Emerald Bag, Mysterious Bag, and Bag of Jewels. Some tailoring patterns require herbs, provided by Herbalism. Starting with Outlands and then Northrend, you also create Imbued Bolts of cloth which require dust provided from Enchanting.
Fun Items: While I was tempted to point out the Black Mageweave gear and how trendy they are on Role-Playing Servers, who can resist the Blue Jumberjack Shirt?
Classes/Roles: Healer, Caster, and Physical DPS all have embroideries, but they often don’t compare to others. For many physical dps classes, this is the worst choice that provides at least some bonus.

Engineering

Description: Engineers use a combination of metals, gems, and creativity to make wacky gizmos. Guns, scopes, and ammo are created by Engineers. Engineers can make Flying Machines for themselves and motorcycles for everyone.
Specializations: Gnomish and Goblin. The difference is a few gizmos between each of them, and if they can make epic arrows (Gnomish) or bullets (Goblin) at level 80. Engineers can also Scavenge high level mechanical mobs to get parts, schematics, and other items. Also, a lot of fun, wacky gizmos.
Quirks: It can be very difficult to specialize and train if you are below neutral with the Steamwheedle Cartel. Also, the parts for motorcycles are sold in limited supplies and cost about 12,000g.
Passive Perk: Many, many passive perks. The interesting gizmos of the past have become enchants in the present. Mind Amplification Dish provides 45 stamina to a helm and allows you to mind control people. Nitro Boosts provide 24 crit rating to boots, and let you get a speed increase for a few seconds. Hand-Mounted Pyro Rockets allow you to fire rockets every 45 seconds. Hyperspeed Accelators provide 340 haste for 12 seconds on a minute cooldown. Reticulated Armor Webbing provides 885 armor to gloves. Personal Electromagnetic Pulse Generator allows you to confuse mechanical units or detonate decoys. Flexweave Underlay provides 23 Agility (or spell power from the Springy Arachnoweave) and a parachute cloak. Frag Belt gives you an AoE on a cooldown. Finally, working Saronite Bombs into your rotation is another dps boost.
Other Perks: As if the main perks weren’t enough, the secondary perks almost overshadow them. You can use gizmos to teleport to most places in Northrend with Wormhole Generator: Northrend. Or go to Area 52 or Everlook or even Outlands! Teleporting around isn’t enough for you? How about making Jeeves, your own Personal Butler? He is a bank, repair vendor, and guild bank on a 1 hour cooldown. He also allows anyone to repair, and other engineers to use all of his features. Almost as fun as Jeeves is MOLL-E, which places down a portable mailbox. Mana Injector Kits (also Health) can be used to turn a potion into an injector which gives you more health or mana. While we’re at it, why not just making yourself a Turbo-Charged Flying Machine Control. You can also make your own Titanium Toolbox (32 slot Engineering Bag) instead of worrying about finding a tailor or leatherworking to make you a bag like most professions.
Making Money: Arrows, Bullets, Scopes. You can try to sell motorcycles but they cost so much people usually do not want to tip. Also, this is the perfect profession to entice those pet collectors with a menagerie of little mechanical monsters: Mechanical Squirrel, Tranquil Mechanical Yeti, Lifelike Mechanical Toad, Lil’ Smoky, and then the amazing Pet Bombling!
Interactions With Other Professions: Alchemists make rocket fuel for low-level recipes. Engineers make Salt Shakers to purify salt for Leatherworkers. Jewelcrafters can prospect ore to get the gems Engineers need.
Fun Items: Do I even need to list any? The whole profession is awesome! Well, I suppose there is the Gnomish Poultryizer, which allows you to cast Polymorph: Chicken. Also, the Wormhole Generator for Northrend can sometimes have a hidden option show up to go to a secret room with a secret vendor. Oooh.
Classes/Roles: Everyone, often being the best choice for PvP or near the top for dps classes. Slightly weaker options for tanks, but still options. With the current stamina and armor trend in tanking, they may be better than I’m giving them credit for.

July 26, 2010

Blood Elves and High Elves

Filed under: Lore — K'vn @ 6:04 pm

I was looking up some other information for a different article when I came across something interesting: Koltira Deathweaver. He’s the guy from the Death Knight starting area that Thassarian rescues and comments that they are “brothers in death.” When the Death Knight starting area ends, Thassarian rejoins the Alliance and heads to Northrend while Koltira rejoins the Horde and does the same. Wait, what?

You see, what I noticed was that Koltira died during the Scourge invasion of Quel’thelas back in Warcraft 3, before The Frozen Throne. While the games don’t exactly matter, Blood Elves were a faction of High Elves that formed in honor of the destruction of Silvermoon City to get revenge. So that means Koltira is a High Elf, as he died long before the Blood Elf movement founded. But the High Elves are part of the Alliance. So why did he rejoin the Horde? Why do NPCs call him a Blood Elf sometimes? How does that even make sense? Well, I suppose it isn’t that confusing. If being a Blood Elf just means you’re sworn to avenge Silvermoon and Quel’thelas, and he died at Quel’thelas, his wants are probably identical to that of the original Blood Elves. And Silvermoon is really more of a Blood Elf city now than a High Elf city, despite a few stragglers left behind. But this got me thinking about Blood Elves and High Elves.

When the Night Elves first meet the Blood Elves, they’re part of the Alliance and working with Lordaeran to try to retake Silverpine Forest. Tyrande comments to Maeiv that they fought with the so-called High Elves in Hyjal. Kael’thas then explains that they have renamed themselves Blood Elves in honor of their fallen brethren and the loss of Quel’thelas, and seek vengeance for their people against the Scourge. At this point, being a Blood Elf didn’t mean anything separate from being a High Elf, just a sort of focus on revenge. As time went by, the term has evolved and even the elves have evolved. In game, the only way to tell a high elf from a blood elf is their eyes. Blood elves have green eyes, high elves have blue. Why is that? Supposedly it has to do with the magic addiction the blood elves suffer from. High Elves don’t suffer from it the same way Blood Elves do. Why is that? Why would being concerned with revenge make that kind of difference?

Now, however, the term means even less. Blood Elves serve the Horde. With the Sunwell restored the magic addiction is no longer a problem; with the Lich King dead, there is no real political reason to be a Blood Elf instead of a High Elf. A pair of contacts and a faction change and you could go from Blood to High elf (or vice versa) easily.

What I would like to see is something a little deeper in Cataclysm. A little more of an explanation, and a bit more of the reinforcing of the ideas they have been laying out. I would even go and make the eye colour a retcon. Make the claim that when you feed upon the magic of another living being, or upon a demon, that your eye colour turns green. Feeding upon orc blood made orcs red, so colour-changing has a precedence. Obviously Warcraft 3 doesn’t reflect this eye colour situation, but at least it makes a bit more sense overall. So make it so the Blood Elves were a political movement that ended up deciding that it was okay to feed upon others and make it something more when it was condoned and encouraged by Kael’thas. I’d like to see a novel or comic that explains why Silvermoon City, High Elf Capital, is now entirely Blood Elf. When did the High Elves leave, and why? Were they all so fed up with the magic addiction issue that they left? Were they persecuted? Why is there a huge gap in the lore here?

Also, now all blood elves have green eyes. Why not make it an initiation? Show your allegiance to Silvermoon (and the Horde?) by feeding upon another and having your eyes change colour. I’d actually like it if they switched it so it was more like the gold and silver eyes of night elves. With the Sunwell restored, make it so not all of the Blood Elves have green eyes. Have it be a mix of both, change it back to a political affiliation. Perhaps give a name to the high elves that still side with the Alliance. I’d just like to see more of this fleshed out and explained. I’d even like to see some of the blood elves that have fed upon the demon energies beginning to transform into fel elves. The same way Stormwind City has a hidden coven of warlocks at The Slaughtered Lamb, have it so to learn to summon demons you end up going through a false door or secret passage by the warlock trainers and seeing elves turned into fel elves by feeding upon too much demonic magic. The Fel Elf faction would be perfect for this, and they look amazing, too. Don’t let the Fel Elf model fade away after Burning Crusade!

So that’s my silly little rant about Blood Elves and High Elves. They’re everywhere, but there’s just not enough information. Give me more, Blizzard!

July 20, 2010

Ding, level 80! Okay, what now?

Filed under: Newblett — K'vn @ 12:36 pm

Congratulations! You now have your first level 80 character. You have beaten Casual World of Warcraft, and are ready to move up in the world. Without every monster giving you experience, where do you go? How do you continue improving your character without the comfort of the level system? Well, allow Kvn to help you out. When I hit level 80, there are always a few things I look at on a character. First, I look at ways of improving and customizing that character. Second, I look at ways of improving all of my characters. Let’s look at the individual character first.

Dungeon Finder and the Gear Grind

If you read my article complaining about Gearscore, you probably know that each item in the game as its own item level which determines the kind of stats it is allowed to have. The more diverse an item, the more stats it gets overall. You’ve seen this while you levelled, but not in the great diversity you are about to. Gear at level 80 is often divided into tiers based on the item level of the gear that drops there. Over time, as new raids are introduced, older tiers are phased out a bit to make it easier for new players to get a handle on things. When WotLK was released, Tier 7 was the highest content. You had your Tier 7 set and items ranging from about item level 200 to 213. Then Ulduar was released, and it was a huge raid with a lot of content that released the Tier 8 sets and item levels of 219-226. That’s all in the past, but if you see those sets and gear around, now you know where they came from and why they were the “new awesome thing” a year ago. Let’s look at the here and now.

Emblems of Triumph

Perhaps it is easier to talk about Emblems before we go any further. Emblems of Triumph are the “easy” Emblems to get, and you can get them almost anywhere. When you do a heroic dungeon, each boss drops an Emblem of Triumph. If you do the Frozen Halls dungeons on normal (Forge of Souls, Pit of Saron, Halls of Reflection), each boss drops an Emblem of Triumph. When you do the weekly raid quest, you get 5 Emblems of Triumph. And finally, when you use Dungeon Finder to run a Wrath of the Lich King heroic, every time past the first (which gives you the next type, Frost) gives you two bonus Emblems of Triumph. Emblems of Triumph are going to be your bread and butter. While you will probably run the Frozen Halls dungeons and Trial of the Champion many times to try to get various items, you can use the Emblems of Triumph to fill out your gear. Here is an overview of what you can purchase with Triumph, along with suggestions.

  • Reputation Commendations For the price of one Emblem of Triumph you can purchase 520 reputation with the various Northrend factions. I do not recommend doing this, as the factions you can choose from are all factions with easier options. The choices are Argent Crusade, Ebon Blade, Kirin Tor, Sons of Hodir, and Wyrmrest. Most of which have tabards that achieve the same purpose, except Hodir. Hodir has dailies that grant a lot of reputation along with a quest series that begins you at Revered.
  • Ranged Weapons and relics. For 25 Emblems of Triumph, you can purchase a wand, throwing axes, ninja stars, idols (balance version & cat/bear version), librams (dps & healer), sigils (dps), and totems (caster & melee). If you are a shaman, druid, death knight, or paladin I suggest you spend your first 25 Emblems of Triumph on your relic slot. Relics will not drop in any of the 5 man dungeons or the Tier 9 and 10 raids, so this is your best use of triumph badges.
  • Tier 9 Shoulders and Gloves for 30 Emblems of Triumph each. As a fairly easy and short raid that is commonly pugged called Vault of Archavon (covered later) can drop gloves and pants for tier sets, most people start out by spending 30 Emblems of Triumph on their Tier 9 shoulders. I’ll explain Tier sets later, but you may notice that these tier sets are 232 item level while the non-set items you can purchase for more are 245. The deciding factor when it comes to slots that offer both is how good the set bonus is.
  • Tier 9 Helms, Chestpieces, and Pants for 50 Emblems of Triumph each. Slightly more expensive than the shoulders and gloves, many people enjoy the feeling of getting four pieces of Tier 9 for the set bonus. As mentioned before, the deciding factor is set bonus and lower item level versus the non-set pieces costing more and having 245 item level.
  • Non-Set Shoulders cost 45 Emblems of Triumph but have better statistics than the set piece shoulders at 30. As the set is only 4 pieces, you have one slot left to buy a big piece of gear for, and shoulders could be one of those slots!
  • Non-Set Helms cost an incredible 75 Emblems of Triumph each but have better stats than the set piece helms. As with the shoulders, even if you want the four piece set bonus that leaves you with an open slot, and the helm could be it.
  • Trinkets of several flavors: Melee, Caster, Healer, and Tank for 50 Emblems of Triumph. Trinkets are one of the hardest slots to itemize, so these can be a good use of your badges if you can’t get your Frozen Halls Heroic or Trial of the Champion normal trinket to drop. The healer trinket here is often frowned upon due to the large amount of intellect, so make sure it is the right choice for you.
  • Rings of several flavors: Caster/Healer 1, Caster/Healer 2, Strength DPS, Agility DPS, and Tank at 35 Emblems of Triumph each. Most of the dungeons contain rings of some sort, but these are 245 item level and can go a long way if you are having bad luck. The crafted rings made by Jewelcrafters are only 200 item level (though not poorly itemized) and the Dalaran Signets are extremely expensive.

Phew, a lot of gear, right? Even if nothing drops for you, you can fill out every one of your slots; except your primary weapon, belt, wrists, pants, cloak, and necklace. You can find those in dungeons, though, although it can be hard to find a solid cloak for most classes. You can also “downgrade” your badges and purchase the Tier 8 and Tier 7 quality items for slots like cloaks and necklaces.

Emblems of Frost

Emblems of frost are the best emblems for Wrath of the Lich King. There is a limit for non-raiders as to how many you can get per week. The first time you use Dungeon Finder for the day to do a Wrath of the Lich King heroic, at the end of it you get two frost. That’s 14 per week. The weekly raid quest is usually puggable, and gives 5 Frost and 5 Triumph. That’s 19 per week. Vault of Archavon’s frost boss drops 2 Emblems of Frost on 10 and 25 man, so we’re up to 23 per week. With items being so expensive, it takes a long time to get gear from Frost Emblems. When you start raiding later, Icecrown Citadel and Ruby Sanctum’s bosses on 10 and 25 man both drop Emblems of Frost. Each one can also have a random special quest that offers another 5, but those run the gambit from trivial to extremely difficult. The first time you do the quest series for the Frozen Halls dungeons you will pick up a few Emblems of Frost from the quest. Now, what should you spend your Emblems of Frost on? Well, I have a few suggestions.

  • Ranged and Relics for 30 Emblems of Frost each. With the low cost these can be very tempting, but most of the relics are not major upgrades from the Emblem of Triumph versions. A good example is the Sigil of the Hanged Man. It takes awhile to stack, and fully stacked it counts as 219 strength. The Emblem of Triumph version is the Sigil of Virulence, which grants 200 strength with no ramp up time or stacking. So on any fight where you move or cannot attack a boss, the Triumph version is a big dps increase over the expensive Frost version. This was the last thing I purchased with my Emblems of Frost.
  • Cloaks for 50 Emblems of Frost of various flavors: Tank, Strength DPS, mp5 Healer/Caster, Spirit Healer/Caster, and Agility DPS. If your tier set is not worth acquiring, the difficulty of getting cloaks can make these very tempting.
  • Tier 10 Gloves and Shoulders. Vault of Archavon’s latest boss can drop Tier 10 gloves or pants, so avoid purchasing these two items. The shoulders are a popular choice since they are cheap and you usually want to get your Tier 10 set bonuses sooner rather than later. Note that the tier 10 you can purchase is 251 item level and not 264. Unlike Tier 9, however, you require the 251 Tier 10 piece in order to upgrade it to the 264 version, so if you want your set you will need to purchase these items!
  • 264 iLevel Belts and 264 Ilevel Gloes are available for 60 Emblems of Frost. While they can be pretty good, belts and gloves are usually not impossible to find from the Frozen Halls dungeons so you probably already have a solid one. Some belts may be better for some classes than others, however.
  • 264 iLevel trinkets (Melee, Tank, Healer, and Caster) are available for 60 Emblems of Frost. Even at this point trinkets are a pain to get. In a perfect world you would be using the Ruby Sanctum and Icecrown Citadel Heroic’s trinkets, but you may end up needing one of these.
  • Tier 10 Chestpiece, Tier 10 Helm, and Tier 10 Pants are available for an incredible 95 Emblems of Frost each. As with before, Vault of Archavon can drop the Tier 10 pants and gloves from the frost boss. I do suggest getting the helm or chest piece (whichever is the bigger upgrade).
  • 264 iLevel Chestpieces are available for 95 Emblems of Frost. While the set bonuses go a long ways, if the set bonus is lackluster these chest pieces can be worth picking up. Also, you only need four pieces for highest set bonus, so you can use this for the last piece if needed.

Tier Sets

A quick word on Tier sets. Tier 9′s 232 version is purchased with Emblems of Triumph that you get from most raids and heroics for 30-60 Emblems of Triumph each. Vault of Archavon (10)’s fire boss also drops the pants and gloves. The 245 version of Tier 9 is purchasable for 45-75 Emblems of Triumph and also one Trophy of the Crusade which drop from Trial of the Grand Crusader (10 and 25) and Trial of the Crusader (25). Vault of Archavon (25)’s fire boss can drop the gloves and pants. Finally, the 258 version of Tier 9 only shows up if you complete Trial of the Grand Crusader, at which point 2-4 Regalia of the Grand Conqueror / Protector / Vanquisher. You only need to turn the Regalia, no need for Emblems of Triumph. While the 232 Tier 9 can be purchased in Dalaran from the appropriate leather/mail/plate/cloth vendors, if you want the 245 or 258 versions you need to head to the Argent Tournament grounds in Icecrown.

For Tier 10, all three types can be purchased in Dalaran or just inside Icecrown Citadel from the appropriate cloth/leather/mail/plate vendors. The cost for the 251 version is 60-95, and you need the 251 version to purchase the 264 version. Vault of Archavon (10)’s frost boss can drop the gloves and pants. The 264 version has an interesting cost, requiring the 251 piece and also a Vanquisher’s Mark. The Vanquisher’s Mark drop off the final wing bosses in Icecrown Citadel on heroic 10, normal 25, and heroic 25 mode. You can also get the 264 version of the pants and gloves from Vault of Archavon (25)’s frost boss. The final 277 version requires the 264 version and a Heroic Vanquisher’s Mark that drop off the last boss of each wing of Icecrown Citadel 25 heroic.

Phew, okay, so now you know where your gear upgrades come from. Next, let’s talk about reputations and why they matter.

Reputations

Northrend has several reputations you have probably run into as you quested. Some of them are pretty forgettable, but a few of them matter. Remember that for the Horde/Alliance Northrend factions you can gain reputation by not wearing a tabard in Northrend dungeons. It will give the basic reputation gains first, then at max exalted it switches to Valiance Expedition, Explorer’s League, Frostborn, and then Silver Covenant (as an Alliance example). For the other factions, when you hit friendly from quests you can purchase a tabard that converts Northrend dungeon reputation into that faction’s reputation. The factions without tabards are Sons of Hodir, the Kalu’ak, the Ashen Verdict, the Oracles, and the Frenzyheart Tribe. While the Ashen Verdict reputation is given by running Icecrown Citadel, for the others you will need to do dailies. Oracles and Frenzyheart are mutually exclusive, as being friendly with one puts you hated at the other. You can switch at any time, resetting your reputation with both. The non-daily quests for the Kalu’ak and Sons of Hodir factions will put you at Revered, so the rep grind does not take too much time. The benefit of the Kalu’ak is a penguin small pet and an epic fishing pole. The real benefit of the other reputations, however, is for the enchants.

Helm enchants are found at each faction and are Bind on Account. Once one of your characters can purchase them, you can send them to your other characters. They do not require the reputation to use on alts, but they do require level 80. Depending on your needs, here is what each faction offers for helm heirloom enchants. The Argent Crusade offers the Arcanum of the Stalwart Protector for tanks. The Kirin Tor offer the Arcanum of Burning Mysteries for casters. The Knights of the Ebon Blade offer the Arcanum of Torment for physical dps. Finally, the Wyrmrest Accord offers the Arcanum of Blissful Mending for healers.

For shoulder enchants, you should seek out the Sons of Hodir. Back in The Burning Crusade, you could gain reputation with the Aldor or Scryers for shoulder enchants. At Revered, the Sons of Hodir offer you a level 80 version of those Burning Crusade enchants, but they are Bind on Pickup. At Exalted, the Sons of Hodir offer the best shoulder enchants (outside of Inscription-only) and they are bind on account, as seen here: Greater Inscription of the Axe / Crag / Pinnacle / Storm. The quest series to unlock them begins with “They Took our Men!” in the K3 Inn in Storm Peaks, and a full write-up on it can be found in the article I Speak Newblett Hodir Edition and part two.

Other Fun Things

While gear and enchants and getting ready for raiding can take up a lot of time, there are a lot of other things I like to do with characters at 80. The Argent Tournament offers a squire who can serve as a bank, along with dailies that grant a lot of cash. You can also pick up titles related to the crusade (“Crusader K’vn”) or to the various cities (K’vn of Orgrimmar, K’vn of the Exodar) and tabards/mounts related to each city. If you want fun stuff, this is the place to go. Speaking of mounts, there are many achievements with mounts as rewards. Collect 100 mounts for a Dragonhawk, or complete the dungeon or raid quests for a proto-drake. I usually try to get a land mount and air mount related to my character, along with a real title. In fact, if you have friends, there are many multipassenger mounts you can pick up at 80. Sons of Hodir sell a cheap 3-person mount. The Kirin Tor sell an expensive 3-person mount with vendors on it. Engineers can craft you a motorcycle that holds a passenger.

Okay, I just wanted to give a brief overview of how to get started at 80 improving your gear and customizing your character. I know we have some newly 80 Fuzzlets and I hope this helps a little bit!

July 15, 2010

The Many Flavors of Orcs

Filed under: Lore — K'vn @ 3:38 pm

Hello again! Much like everyone else, I have been trying to get as much Beta information as I can while praying that I will get my own beta invite any day now. Some of the more interesting beta videos I found were done by Total Biscuit over at The Cynical Brit. While he admits he has no interest in lore at all, the Loremaster inside of me dies a little every time he attempts to speculate on lore, and I thought maybe other people care about the lore. I’ve had a few articles in mind about characters who were seriously retconned (Garona, Akama, Rend, and Maim) or who magically disappeared (Jarod Shadowsong, Maim) but I’ve thought that they probably aren’t enough to justify an article. Then I realized that Garona, Rend, and Maim are all orcs and perhaps some people aren’t aware of what the different colour of orcs mean. Well, I can fix that! I know about orcs! And while I’m sure the obvious starting place is the green orcs that you can find all over nowadays, I thought it would be best to start with the “original “orcs, the Mag’har.

Types of Orcs

The Mag’har Orcs

If you play World of Warcraft, you first encountered the Mag’har in Outlands, the ruined remains of the planet Draenor. The Mag’har orcs, or “brown orcs,” are native to the planet and lived happily there as shamans for years upon years. Much the same way my Night Elf article talked about how Elf + Something = New Species, these are the “base orc” the way Night Elves are the “base elf.” As most orcs have gone through something horrific to become what they are now, you may be wondering why the Mag’har orcs are still brown and happy. Well, it’s simple — they were too weak or too old to be of service to the Horde during the first war. Grom Hellscream and Kilrogg Deadeye’s children are among them, along with Thrall’s grandmother. Oh, and Saurfang Jr., of course. When you first meet them as a Horde player they are sick and losing the fight on many fronts. Garrosh Hellscream is in charge of the largest camp of Mag’har, and he is slowly losing territory to the Draenei and ogres. The other Mag’har clans come to him for aid, and he does nothing. The player eventually gets a quest to bring Drek’thar and Thrall to Outlands. It seems Garrosh knew his father was the first of all orcs to drink the Blood of Manneroth and enslave the race, and he can’t live with the burden of what his father did. Thrall shows him that Grommash Hellscream killed Manneroth to free them all, and Garrosh is freed of his lethargy. So the Garrosh we see leading the Mag’har in Outlands is fairly apathetic while Deadeye and Saurfang Jr. do all the work, then the Garrosh we see in Wrath of the Lich King is a bloodthirsty maniac. A bit of a change, but I guess Thrall’s encouragement worked. Speaking of Grommash Hellscream drinking the blood of Manneroth, that brings us to our next section.

Fel Orcs

Ner’zhul was leader back in the day, and in his madness he saw visions of his ex-wife warning him of an incoming invasion by the Draenei. While ogres and orcs are native to Draenor, the draenei are actually eredar who fled there to hide from the Burning Legion. And yes, I’m thinking the same thing you are: how egotistical do you have to be to show up on a planet with a ton of other sentient races and name it after yourself? Regardless, Ner’zhul combined the clans and served as Warchief to fend off the imaginary invasion. As time went by, the same voice had him train some of his shamans to be necromancers and warlocks, and he began to realize that perhaps his deceased wife was not really speaking to him. Then Gul’dan took over and locked him away. Around this same time, the orcs were told to drink the blood of Manneroth, a great demon. Grommash Hellscream, as mentioned before, was the first to drink. Drinking the blood transformed them all into fel orcs. And, if Warcraft 3 is to believed, allowed them to do chaos damage instead of normal damage. After the orcs were defeated in Warcraft 3, they went into a strange lethargy that was a side effect of drinking the blood. Thrall rose up during this time and encouraged them to go back to shamanism, and many followed. This return to shamanism is akin to the Night Elves turning their backs on magic after the War of the Ancients and becoming druids and priestesses. During the course of the third war, Cenarius arrived and destroyed several orc encampments. The Warsong Clan was in trouble, until their troll allies located a fountain of demon blood. Manneroth had spilled his own blood into the fountain to lure the orcs back under his control. Grommash made the decision to drink the blood again and killed the demigod Cenarius. Soon after, Thrall returned and saw what had happened to Thrall. Jaina, being a master at stealing people’s souls, explained that she could help them purify Grom. Together they returned him to his sanity, and Grommash ultimately killed Manneroth. In a fairly touching scene Grommash, dying from his wounds, explains “I have finally freed myself.” Thrall, ever the carebear, gives him a hug and explains that “You have freed us all.”

Now, you may be curious why there are still fel orcs by the boatload in Outlands. Well, that comes later. When the Dark Portal was sealed at the end of Beyond the Dark Portal, the Burning Legion retakes a large portion of the planet and Magtheridon, another pit lord, takes over the Black Citadel and creates his own army. What happens here is a little fuzzy, because according to Warcraft 3 Rend and Maim of the Blacktooth Grin clan are the main fel orc clan. this is clearly not the case in World of Warcraft, as Rend is in charge of Blackrock Spire and Maim is missing in action, and the orcs we find in Outlands are not part of the Blacktooth Grin clan. Regardless, after Illidan takes Outlands for his own with the help of Kael’thas (Princess of Silvermoon), Lady Vashj (Ambassador for Queen Azshara), and Akama (leader of the Draenei clans being persecuted by the demons) he chains up Magtheridon under the Hellfire Citadel and uses his blood to create his own army of fel orcs. Almost all of the orc heroes “forgotten” on Draenor at the end of Beyond the Dark Portal return as part of the new Fel Horde. The orcs on Azeroth had no idea what happened to them, which is why you will find Azeroth cities named after evil orcs in Outlands. At the time, Thrall didn’t know that naming a city Kargath might be a bad idea as Kargath Bladefist was leading the Fel Horde. Oops.

While there are still some fel orcs in Outlands, for the most part they are a relic of the past. The Burning Legion could always create more, however, as it appears that drinking the blood of a significantly powerful pit lord will do it. It is also possible that demonic essence is all you need. Blood Elves were transformed into Fel Elves by drinking the magical essence from doom guards given to them by the Burning Legion. We will just have to wait and see what exactly is required. Of course, when the fel curse wears off, you get green orcs.

Green Orcs

Ah yes, the most common type of orc. Most of the orcs you see in game today are the green orcs. After losing the blood of Manneroth effect at the end of the Second War, the orcs left in Azeroth became green orcs. It also appears that their children are green orcs, too. At first, the effect on the orcs was to cause them to become lethargic and listless without the ability to run rampant. Thrall fixed this by creating a new, shaman-themed Horde. Also, he freed them from slavery and earned them an entire country. Still, being a shaman, Thrall would like you to believe that it wasn’t the influx of new jobs or lack of slavery, but his amazing shamanistic skills that brought about the new Horde. Of course, he didn’t bring all of the clans under his control.

In addition to the fel orcs in Outlands, the rightful heirs of the Horde and their Warcraft 2 allies — Forest Trolls and Ogres — continued to wage war against the humans from Blackrock spire. In a little bit of retcon, Rend is in charge of this Horde. In the old days, the Horde player get a quest to kill Rend so there is only “one, true Horde.” The Dragonmaw Orcs are also leading their own campaign against the dwarves in the Wetlands, but as far as I can tell they are currently unaffiliated. The Dragonmaw orcs in Outlands, however, joined the Fel Horde.

There are two clans which are not quite clans but are also worth mentiong. The Twilight’s Hammer was an “orc clan” that was ruled by the ogre Cho’gall. They were manaics and determined to end the world, but Cho’gall was fiercely loyal to Gul’dan. After they were nearly wiped out by Rend and Maim’s Blacktooth Grin clan for betraying the Horde in the second war to seek out the Tomb of Sargeras, they went into hiding. Cho’gall will return in Cataclysm as a major player, and is also in the WoW Comic Books. I warn you now, if you loved Cho’gall from Warcraft 2 you are going to cry a little when you see him in the comic books. The Twilight’s Hammer always allowed non-orcs inside its ranks, but after nearly being wiped out they allowed any and everyone to join them. The Old Gods share a similar agenda, and now you see the Twilight’s Hammer clan working almost exclusively for the Old Gods. Gul’dan, as mentioned earlier, was in charge of the Stormreaver Clan and also the Shadow Council. While the Stormreaver Clan is basically one guy sitting outside the Tomb of Sargeras talking to himself now, the Shadow Council remains as one of the major Burning Legion agents. Whenever you find the Cult of the Dark Strand or Burning Blade or any other obvious group of warlocks, be prepared for the last quest to reveal that they were simply a faction of the Shadow Council. Surprise! I cannot wait for us to find a new group of Scarlet Crusaders with warlocks who turn out to secretly be the Shadow Council led by a dreadlord. While I’m not in the Cataclysm beta, we’ll just call that “spoilers” as it’s bound to happen sooner or later.

Kvn’s List of Awesome Orcs

While I could list every clan chieftan or minor orc who shows up, these are the list of orcs who matter to me. Also included is why they matter. I know you can make an argument for many orcs, but these seem to remain relevant to me even today. If you want to list someone like Eltrigg and why he matters, just use the comments below.

Rend and Maim I know, why list two people? Well, Rend and Maim are twins and inseparable, except by retcon. Blackhand was the Warchief, but was being manipulated by Gul’dan in Warcraft 1. Ogrim Doomhammer, before Warcraft 2 began, killed Blackhand and put himself in charge as Warchief. When he did this, he kept Rend and Maim on a short leash. They were co-leaders of the Blacktooth Grin clan, and worked hard to keep from meeting their father’s fate. They were responsible for hunting down and killing the Stormreaver and Twilight’s Hammer clan. What happened to them after that is a mystery.

Version one of the story has them both returning to Draenor and becoming leaders of the Fel Horde under Magtheridon. In The Frozen Throne you face them down with the combined armies of demon hunters, blood elves, naga, and draenei inside the Black Temple before you are allowed to kill Magtheridon. In World of Warcraft, they act as though Rend was always in Blackrock Spire and there’s a throwaway line in WoW or the RPG that says Maim died and Rend mourned him. Assuming the World of Warcraft version is correct, Rend and the “Old Horde” are under control of the Black Dragonflight. In World of Warcraft Vanilla, they are locked in a constant war with Ragnaros, the Twilight’s Hammer, and the Dark Iron Dwarves. With the combination of the Twilight’s Hammer with the Black Dragonflight, it’s unclear what is happening with Rend and the Old Horde. As it appears Cataclysm is having the Dragonmaw clan join with Thrall’s Horde, it will be interesting to see what happens to Rend. The Blackrock orcs, while they appear dark grey, are technically “green” orcs.

Garona the Half-Orc was a pawn of the Shadow Council. Originally, she was the offspring of an orc raider who went across the Dark Portal and a human. This only worked when the portal had been open for 15-20 years before the orcs launched their offensive. When it was changed to only be 1 year, it no longer made sense for Garona to be part human, and she was made half-draenei instead. Garona spent some time at Karazhan speaking with Medihv, the mage who opened the Dark Portal. According to the novels, she joined the Alliance task force that assassinated Medihv, also. Having earned their trust, she went and assassinated King Llane, which more-or-less brought an end to the Kingdom of Stormwind at that time as Blackhand invaded and levelled Stormwind Keep. At this point, she disappeared. The comic books series goes on to explain that she was secretly pregnant with Medihv’s child, who would be orc, draenei, and human. And possibly titan, since Medihv was possessed by a dark titan when he supposedly had crazy sex with Garona. This whole concept is pretty awkward, and the child ends up being called all sorts of things by “fans” of the comic series, most of them unpleasant. Of course, this isn’t what Metzen intended.

Metzen, when asked, talked about how Garona was intended to be a character just as important as Thrall for Warcraft 3 but they didn’t have room to add her. He said that she is one of her favorite characters, and he always thought of her as a future love interest of Thrall. He went so far to say that if Thrall was the “father” of the current Horde, Garona was the “mother.” I really like this idea of Thrall, and can only hope that he wrests control of one of his favorite characters from the comic creators.

Saurfang There are two Saurfangs: Senior and Junior. Senior was an incredible orc warrior and later friend of Thrall who is a major player in the new Horde. He received a bit of a reputation among players because he could handle entire Alliance raids upon the city if they came close enough to aggro him. He would later go on to help the war effort in Northrend against the Scourge. His son was too young to drink the blood and became one of the Mag’har. He became disgusted with Garrosh’s apathy, and after being ambushed by ogres he went into a blind rage and killed everyone. He later seeks revenge upon the Murkblood draenei, and goes off to seek answers. His father puts him in charge of the war effort at the Wrathgate, where Arthas kills him and steals his soul with Frostmourne. He later is raised as a Death Knight and serves as a boss under the name Deathbringer Saurfang. His father leads the Horde’s invasion of the Citadel. As Alliance, when you kill his son, Saurfang the Elder shows up. Muradin at first refuses to let him in, but King Varian Wrynn arrives and tells Saurfang that he has heard of his son’s bravery at the Wrathgate and it would be his honor to allow him to take his son’s body. Saurfang says he is taking his son back to Nagrand to the graves of his ancestors in Nagrand.

Ner’zhul is the orc that began it all. As explained above, he was in charge until his apprentice, Gul’dan, took over. He realized what was going to happen to his people if they continued consorting with demons and repented. Later, when things went horribly awry in Warcraft 2 and the Dark Portal was destroyed, he takes over the Horde again. He has them retrieve artifacts to try to open portals to new worlds to save the orcs, but it ends up tearing apart Draenor and turning it into the Outlands it is today. His trademark is that, after his wife’s death, he painted his face with a skull. If you see an orc that is incredibly badass-looking, you’ve just seen Ner’zhul. For a quick glance at him, check out the Black Temple Gameplay Trailer from the official site’s movies section. “Even as the orcs’ reckless sorcery tore the planet apart” is the line that appears about 40% of the way through and shows Ner’zhul rendered in the WoW engine. After stealing the necessary artifacts to steal his people, the Burning Legion ambush him as he goes through the portal. They tear apart his soul, and eventually freeze what is left of his spirit in ice taken from the Twisting Nether. He is then thrown to Northrend where he becomes the Lich King. The rest of his story will be covered in a future article about the Scourge, but as most people remember from Warcraft 3 h3 guides Arthas into betraying the Burning Legion to liberate the Scourge from their control. In WoW, the only reference to Ner’zhul we really get is when the Alliance forces in the Howling Fjord attempt to use Shamanism to spy on the Vrykul. The Lich King appears for a second and says “You forget. I, too, used to be a shaman.” and then makes the player explode. Sadly, in Wrath of the Lich King this character is otherwise forgotten. He also makes an appearance in the novel Arthas.

Ogrim Doomhammer became warchief by killing Blackhand at the end of Warcraft 1 and start of Warcraft 2. Gul’dan was in a coma from having been inside Medihv’s mind when he was killed, and Ogrim Doomhammer was much smarter than Blackhand. He had not partaken of the Blood of Manneroth, suspecting treachery from it. While the Horde ultimately lost the Second War, Ogrim Doomhammer still did an amazing job. According to the Alliance, Doomhammer ambushed and killed Lord Lothar, champion of the Alliance. According to the Horde, they fought in honorable combat outside of Blackrock Spire until Doomhammer killed him. Ogrim received the Doomhammer from his father. Depending on what you read, Ogrim was part of the Thunderlord Clan, too, though that makes no sense. Doomhammer brought the Forest Trolls and Goblins under the Horde’s control, and together they razed Dalaran and Quel’thelas before he was finally captured. He escaped easily, wandered the land, and eventually met Thrall and fought him. Thrall won, they went and liberated the orcs from their slave camps, and a lucky shot stabbed Ogrim in the back and he handed the Horde over to Thrall with his dying breath. In return, Thrall engraved a frost wolf on the Doomhammer and named several things after him. Orgrimmar, the Ogrim’s Hammer airship, and Hammerfall are all named after him.

Teron Gorefiend was an amazing warlock during Warcraft 1. When Ogrim Doomhammer had the warlocks killed, Gul’dan took their souls and put them into some slain Knights of the Silver Hand to create the original Death Knights. Teron continued to serve the Horde after Gul’dans betrayal, and wore a trademarked banana-yellow cloak and hood throughout Warcraft 2. Think April O’neal, but instead of reporting news and talking to ninja turtles he was DEATH INCARNATE. He aided Ner’zhul in opening the portals, but met his fate in Shadowmoon Valley before going through the portals. Ultimately the player is able to free him from his bonds in a quest series in Shadowmoon Valley by gathering his items of power and allowing him to take over your body to destroy his jailors. For no plot-related reason he showed up as a boss in Black Temple. Thankfully, he was awesome enough that this did not significantly hurt his coolness factor.

July 3, 2010

Cataclysm Beta, Troll/Worgen Druid Forms, Oh My!

Filed under: General — K'vn @ 11:33 am

Cataclysm has finally gone to beta and the major news sites are flooded with the latest information. MMO Champion has the lion’s share of the new information, and I have to say the first thing I went to see was the new feral forms. Troll Bear Form looks a little awkward, but the glow-in-the-dark feel works slightly better on the troll cat models. I think I’d like for my Horde druid to go trollish just for the teal cat form. The worgen bear form looked familiar, and finally it hit me: isn’t that the same bear form the druids of the claw changed into during Warcraft 3? The Worgen cat form looks pretty good. Sort of like a male version of the night elf version. You can expect me to be playing a Worgen druid (that black model, most likely) when Cataclysm occurs. I also enjoy the Worgen druid plot, though I won’t spoil it for anyone!

Speaking of spoilers, most of what I’m enjoying about the beta information is all spoilers, and I know most of my readers won’t want to read them. There are two points of interest which are not spoilers that I wanted to share, though. First, there are lv 78 green quest reward weapons that put Shadowmourne to shame. No matter how good your gear is right now, it will be replaced by greens quickly. This makes me a little sad. In Vanilla, my Field Marshal’s Sanctuary set lasted me through most of the Burning Crusade. Then my Feral Tier 6 lasted me from 70 to 80 when Wrath of the Lich King became the new hot thing. Now my Death Knight’s heroic Cryptmaker is going to be vendored in favor of quest reward greens. Oh, the shame! And yet, since I want to go Worgen druid, it is a little bit liberating to know that all are made equal.

Oh, and mounts! We have a blue post saying the Frostwyrms and Proto-drakes from Glory of the Meow Raider won’t be going away. So I can spend time at my job and fixing up my home and not worry about missing out on the Frostbrood Vanquisher mount. Also, archeology seems to include some cute skeletal raptor companions and even skeletal raptor mounts! Nice, isn’t it?

And finally, an introduction. I’ve had a guest poster who would like to post her own versions of dungeon guides here, and I said I’d be happy to have them as a party of The Cute Fuzzy Meow. With Fire Festival winding down (I hope everyone has their Ice Chip and Frostscythe!) she’ll be posting her guides over the next week or two. Give her a warm welcome for me!

On a non-WoW note, I just rewatched The Big Empty. Rachel Leigh Cook is one of my favorite actresses, and Sean Bean rocks any role you put him in. While some of the dialogue Rachel gets is a little awkward to listen to, it’s great to see such two great actors working together. Somehow I imagine Sean Bean’s roles in this and Sharpe as being less about acting and more about just being himself. “Where did you come from?” Sean Bean is asked. “Your Momma sent me. She asked me to give you this” he replies with his Sheffield accent, shooting the man again. Oh Sean Bean. Now if only Billy Zabka and Dean Cain worked so well in Dark Descent. My goal for the summer is to finally sit down and finish that and There Will Be Blood. Well, and Jeanne d’Arc and Chocobo’s Dungeon.